Digital Graphics and Animation
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DepartmentFaculty of Fundamental Sciences
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Program code6211BX016
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Field of studyComputer Sciences
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QualificationInformatikos mokslo magistras
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Duration2
About
https://youtube.com/watch?v=hja3KpaAyak%3Fsi%3Dc898HXvFLakjFQCu
INFORMATION TECHNOLOGY
| Degree | Master of Informatics Sciences |
| Length | 2 years (4 semesters) |
| Study language | Lithuanian |
| Start | 1st of September |
| Entry Qualification | To this programme applicants are accepted from the fields of: Mathematical Sciences, Computing, Electrical Engineering, Electronics Engineering, Physics. |
The breakthrough in information technology is deemed to be one of the highlights of this century.
The rapid spread of modern technologies in all areas of human activity gave rise to the emergence of information technologies which are of great significance but which do not yet have a specific definition. These technologies cover both the devices and the ways in which information is received, processed, stored and transmitted.
Without information technology, commonly referred to simply as IT, it is impossible to build a computer or efficiently process and transmit information.
Today, the possibilities of information technology are endless. This Master's study program is aimed at training information technology specialists who will have the ability to analyze, design and operate various user-oriented information systems – be it animated multimedia product development, digital design or big data. Furthermore, they will also be able to forecast the development trends of these information systems in an ever-changing environment.
The Master's study program in Information Technology offers a choice of three specializations – Digital Animation Technology, Digital Technologies of Engineering Graphics.
Digital Animation Technology. Film, television and advertising industries, production of video games and creation of special effects are merely traditional areas, in which the input of digital animation professionals is used.
However, the services of professionals in this field are increasingly required in areas that seemingly have nothing to do with animation. Engineers, designers, architects, developers of medical devices, car manufacturers are more and more relying on the expertise of professionals in digital technology to launch an innovative product that has never even been fathomed before.
Animation is an invaluable tool for simulating various complex or dangerous processes. For example, country defense or firefighting. These days, it is even used in human surgeries.
Students opting for this specialization will attempt to link analytical engineering thinking to artistic creativity. They will gain the ability to observe, conceptualize, analyze and model phenomena through the use of digital animation technologies and the development of modern multimedia products.
Digital Technologies of Engineering Graphics. Computer-generated graphic images that imitate the real world are being increasingly used in a variety of fields, including science, art, business, advertising, architecture, and, naturally, engineering. Such imagery is made use of both for creating animated films and for system modeling or designing, for example, a house.
This technological advancement is leading to the rapid development of computer graphics hardware and software and the demand for engineers in this field across the world.
Graduates of this specialization will gain the ability to link, analyze and adapt information data in digital design technologies, apply and make these new applications of digital modeling and design methods available for implementation.
What competencies will I acquire?
The Master of Information Technology study program is designed to gain knowledge on:
- animation technology for multimedia products;
- data management, business intelligence, data mining;
- digital design technologies, design documentation management and applied graphics as well as visualization technologies, programming in a graphical environment;
- intelligent systems, human-computer interaction methods, multimedia systems in unknown or constantly changing environments and interdisciplinary contexts;
- methods of analyzing, evaluating and developing animation technologies for the development of multimedia products and design technologies;
- ways of solving digital design problems, planning intellectual strategies for solving them and new visualization technologies.
What are my possible career pathways?
- Working in institutions related to the creation, development and use of information technologies, various research and design institutions, business enterprises and in the field of electronic service provision;
- Working in design & construction companies, machine building or repair companies;
- Working in companies specializing in digital animation technologies, presentation and processing of various advertising information;
- Setting up a business;
- Pursuing doctoral studies.
Study subjects
1 Semester
obligatory
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FMGSM23101 6 credits
Functional Technologies of Dramaturgy
Module aim
Susipažinti studentus su skirtingais funkcinės dramaturgijos technologiniais įrankiais ir jų taikymu animacijoje.
Module description
The study subject, narrative types, structures and technologies in the context of audiovisual media are analyzed and functional dramaturgy technologies and their application in animation are presented. During the lectures, students will get acquainted with the structures of the narrative, script and their functional application in animation (advertising, instructions, logos, infographics, etc.). During the exercise, students will practice the different applications of dramaturgy in various areas of animation and audiovisual media.
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FMISM20100 6 credits
Fundamentals of Scientific Research and Innovations
Module aim
To enable students to use modern tools for selection and systematisation of scientific publications, to analyse and systematise scientific publications, and to select and apply research methods for the research of Master’s theses.
Module description
The subject covers the methodology of scientific and engineering research, provides a broad overview of the most important research methods used in the field of computer sciences and informatics engineering, and provides basic knowledge about possible innovations in this field. Library research and other methods of information collection and data analysis are analysing, students are been taught to give out one’s ideas logically and argumentatively, and to describe complex material clearly and consistently. The subject also teaches how to write scientific, technical reports and other technical documents, prepare applications for research projects, and presents the process of planning and execution of research carried out in the master’s.
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FMGSM25101 6 credits
Virtual Production Technologies (with course project)
Module aim
After finishing this course, students will aquire the fundamental skills, needed to develop products that integrate augmented reality. Students will learn the basics of augmented reality product creation process, principles of marker appliance and feature detection and description methods.
Module description
During the theoretical and practical lectures, students are introduced to augmented reality and multimedia product creation principles. Students are introduced to marker construction and search methodologies, and also with marker-less methods – image feature detection and description.
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FMGSM17103 3 credits
Master Graduation Thesis 1
Module aim
Formulate actual problem for master thesis, select appropriate multimedia technologies.
Module description
At this stop students make state – of art review concerning topic the bachelor thesis. Bachelor thesis 1 text must include the actuality, significance the problem, a research object main goal and tasks, the initial structure of the thesis.
obligatory
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FMISM20100 6 credits
Fundamentals of Scientific Research and Innovations
Module aim
To enable students to use modern tools for selection and systematisation of scientific publications, to analyse and systematise scientific publications, and to select and apply research methods for the research of Master’s theses.
Module description
The subject covers the methodology of scientific and engineering research, provides a broad overview of the most important research methods used in the field of computer sciences and informatics engineering, and provides basic knowledge about possible innovations in this field. Library research and other methods of information collection and data analysis are analysing, students are been taught to give out one’s ideas logically and argumentatively, and to describe complex material clearly and consistently. The subject also teaches how to write scientific, technical reports and other technical documents, prepare applications for research projects, and presents the process of planning and execution of research carried out in the master’s.
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FMSAM24111 6 credits
Computational Geometry in Engineering
Module aim
To provide theoretical knowledge of computational geometry and to develop practical skills, which are necessary for solving engineering problems and visualization of results.
Module description
Computational geometry is a research field that focuses on developing algorithms and data structures to solve problems involving geometric shapes and structures. Computational geometry has applications in various fields, including computer graphics, robotics, geographic information systems, and more. In this course, students are introduced to the basic principles of computational geometry and solving related problems using Python. Geometric objects, geometric data structures, and geometric algorithm design methods are studied during the course. At the same time, some applications of computational geometry in engineering are reviewed.
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FMGSM25101 6 credits
Virtual Production Technologies (with course project)
Module aim
After finishing this course, students will aquire the fundamental skills, needed to develop products that integrate augmented reality. Students will learn the basics of augmented reality product creation process, principles of marker appliance and feature detection and description methods.
Module description
During the theoretical and practical lectures, students are introduced to augmented reality and multimedia product creation principles. Students are introduced to marker construction and search methodologies, and also with marker-less methods – image feature detection and description.
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FMIGM17101 3 credits
Master Graduation Thesis 1
Module aim
Formulate actual problem for master thesis, select appropriate Computer Aided Design and Information technologies.
Module description
At this stop students make state – of art review concerning topic the bachelor thesis. Bachelor thesis 1 text must include the actuality, significance the problem, a research object main goal and tasks, the initial structure of the thesis.
one of the following
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FMIGM23001 9 credits
Automation of Engineering Graphics Problem Solving in CAD Systems (with course project)
Module aim
To teach the basics of working with a parametric mechanical CAD system. To get acquainted with the data structure of the CAD system and their interrelationships, to provide the basic knowledge of computational geometry required to start developing plugins to automate routine engineering operations.
Module description
Fundamentals of feature based mechanics CAD system control, circle of system solvable problems and practical system control. Automation tasks of repetitive CAD operations, software possibilities to solve them. General understanding of CAD system architecture, software objects for CAD data creation and management. Principles of writing the data of solid objects (B-rep). Relations between feature elements and data of B-rep objects. Possibilities to traverse this data by software. Assembly information storage model. Storing metadata in the description of the document and component definition. Basics of computational geometry: coordinate systems, coordinate translations, object transformations in space, application of vector algebra in manipulations with geometry of objects.
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FMGSM19102 9 credits
3D Character Modelling (with course project)
Module aim
During the course, students will gain skills and knowledge in order to produce a three-dimensional character successfully.
Module description
The course introduces students to the methods, tools and technologies for creating a three-dimensional character model.
one of the following
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FMIGM23001 9 credits
Automation of Engineering Graphics Problem Solving in CAD Systems (with course project)
Module aim
To teach the basics of working with a parametric mechanical CAD system. To get acquainted with the data structure of the CAD system and their interrelationships, to provide the basic knowledge of computational geometry required to start developing plugins to automate routine engineering operations.
Module description
Fundamentals of feature based mechanics CAD system control, circle of system solvable problems and practical system control. Automation tasks of repetitive CAD operations, software possibilities to solve them. General understanding of CAD system architecture, software objects for CAD data creation and management. Principles of writing the data of solid objects (B-rep). Relations between feature elements and data of B-rep objects. Possibilities to traverse this data by software. Assembly information storage model. Storing metadata in the description of the document and component definition. Basics of computational geometry: coordinate systems, coordinate translations, object transformations in space, application of vector algebra in manipulations with geometry of objects.
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FMGSM19102 9 credits
3D Character Modelling (with course project)
Module aim
During the course, students will gain skills and knowledge in order to produce a three-dimensional character successfully.
Module description
The course introduces students to the methods, tools and technologies for creating a three-dimensional character model.
2 Semester
obligatory
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FMGSM21201 9 credits
3D Object Control Systems (with course project)
Module aim
The aim of this course is to give students theoretical and practical knowledge and core skills that are needed to successfully design and develop 3D object control systems in Maya 3D software environment. After finishing this course, students will understand the process of creating 3D object controllers (rigs), the influence of object topology on the deformations of the animated object. Students will also attain skills needed to create layered forward and inverse kinematics control systems, to create rigs for motion capture data, as well as manage object deformations using weight maps and the Blendshapes.
Module description
During the theoretical and practical lectures, students will gain knowledge about the design and development methods of 3D object control systems (rigs) applied in CGI animation. Students attain skills and knowledge needed to create both simple and complex multi-layered 3D object control systems, applicable to organic and solid surface objects. Finally, students will acquire theoretical and practical knowledge about the hierarchical structure of controls, forward and inverse kinematics and will also be able to prepare 3D object control system for application of motion capture data.
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FMGSM19201 6 credits
Automating the Animation Process
Module aim
After completing the learning process, the student will be able to choose appropriate methods for automation of animation processes, create apps that automate animation processes and customize them for individual solutions that would facilitate animation development phase.
Module description
The course provides knowledge about the peculiarities of automation of automation processes, creation of graphical user interface in Autodesk Maya environment and programming of MEL / Python.
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FMGSM23201 6 credits
Artificial Intelligence in Animation
Module aim
After completing the learning process, the student will be able to choose suitable machine learning and artificial intelligence methods for creating animations, create apps that will generate parameters based on learning data that can be applied to create new animations.
Module description
The subject provides knowledge about the basics of creating artificial intelligence, the use of libraries for this purpose, and the possibilities of applying it in the creation of various types of animations.
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FMGSM19204 6 credits
Digital Three-dimension Animation (with course project)
Module aim
After finishing this course, students will aquire the fundamental skills, needed to develop the computer animation. Students will learn the basics of 3D animation creation process, character rigging tools and animation curve utilisation in animation controll.
Module description
During the theoretical and practical lectures, students are introduced to 3D animation creation principles, tools and methodologies, while also considering the aspects of object modelling methodologies, their strong and weak application suites.
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FMGSM17205 3 credits
Master Graduation Thesis 2
Module aim
Apply knowledge of multimedia information systems for problem solution of master thesis.
Module description
Analysis of theoretical aspects for selected problem solution strategy. Design of on architecture for multimedia information systems.
obligatory
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FMIGM23002 9 credits
Add-ins Development in CAD Systems (with course project)
Module aim
To acquaint with the principles of CAD system programming, to provide basic knowledge about plugin development, which would allow further independent immersion in more complex CAD system application to solve specialized engineering tasks.
Module description
Plugin concept and possible applications of plugins. Mastering programming tools in CAD environment. Basics of Visual Basic language: variable types, functions, procedures, objects. Introduction and practical use of CAD system classes and objects in creating plugins. The concept of a component document, part definition, part instance. Access to solid body geometry data. Achieving features of the part, manipulating them. Accessing and manipulating component metadata. The simplest user interface ways to access items for manipulation. Creation of dialog windows, its connection with the execution function of plugin. Plugin command registration in toolbars.
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FMIGM23003 6 credits
Computer-Aided Design Models and Algorithms
Module aim
Teach the program are presented. Trained to manage and edit graphics objects, drawing objects to perform the analysis and to the specifications of the programming method.
Module description
Programming in the graphical environment. Object-oriented design techniques. Graphics objects visualization and management. Computer-aided design algorithms. Graphics objects analysis in the drawing. Drawing file analysis and management.
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FMIGM23004 6 credits
Technologies of Computer Aided Engineering
Module aim
To introduce computer aided engineering (CAE) tools used to study characteristics of a object under various external or internal forces, to create mesh of model considering to object’s geometric characteristics, assigning boundary conditions and their influence on results, methods of determining the optimal geometric properties of the object, ways of visualization and presentation of results.
Module description
The module is designed to introduce technologies of computer aided engineering (CAE) used to solve static and dynamic problems of various complexity. The principles of development of digital object model, principles of boundary conditions assigning, calculation methods, interpretation and visualization of obtained results are introduced.
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FMIGM23008 6 credits
3D Graphics Technologies
Module aim
To provide students with in-depth theoretical knowledge and advanced practical skills necessary for creating high-quality 3D graphics.
Module description
This course provides students with comprehensive theoretical knowledge and advanced practical skills necessary for creating high-quality 3D graphics. The course covers fundamental and advanced principles and technologies of 3D modeling, texturing, lighting, animation, and rendering. The course will also discuss the latest applications of 3D graphics technologies and methods. Students will learn to work with professional 3D graphics creation tools, applying advanced techniques and methods.
Upon completion of the course, students will be able to independently create and animate professional 3D models, apply them in various industries such as filmmaking, game development, architecture, and design, and apply the latest technologies and methods in the field of 3D graphics creation. This knowledge and skillset will empower students to contribute to advanced research projects and develop innovative solutions in their professional careers. -
FMIGM17201 3 credits
Master Graduation Thesis 2
Module aim
Apply knowledge of information and computer aided design systems for problem solution of master thesis.
Module description
Analysis of theoretical aspects for selected problem solution strategy.
3 Semester
obligatory
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FMGSM19304 9 credits
3D Character Animation (with course project)
Module aim
The aim of the course is to provide students the theoretical and practical knowledge, which will help plan and create complex 3D character motion animations that comply with the 12 principles of animation. During the course, students will master the Maya 3D software, learn to control character animation by modifying animation curves, will learn to animate character hair and clothes, and apply motion capture technology to create body animation.
Module description
In this subject, students will be introduced to the core principles and techniques of 3D character animation. In the theoretical part of the subject, students will be introduced to individual aspects of 3D character animation implementation: hair and cloth physics, Shapekeys application methods, application of forward and inverse kinematics, and motion capture technologies. During the lectures, students will also analyze animation cases and learn more about the application of the 12 animation principles for character animation. In the practical part of this subject, students will have to complete tasks aimed at acquiring the technological skills required in the industry for the successful animation of a 3D character: mastering the Maya 3D software, animation curves, motion capture and motion data adaptation for the character. Students will also have to independently create a 3D character animation that successfully demonstrates their understanding of the 12 principles of animation.
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FMGSM19303 6 credits
Animation Production
Module aim
This course provides students with the opportunity to acquire and implement an understanding of the key processes through the practical experience of animation and the post-production processes.
Module description
This course is intended to provide students with the opportunity to acquire and implement an understanding of the key principals and production methodologies involved within the creation of small scale practical project(s) specifically in relation to animation.
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FMGSM19301 6 credits
Sound Effects in Animation (with course project)
Module aim
Investigate sound effects and apply them to an animation project.
Module description
Students are introduced to the art of creating and delivering Foley sound effects (Foley effects). Course improves the ability to use and apply Foley effects in animation creation. The course consists of theoretical and practical sessions: (1) an introduction to Foley’s history and theory, a brief discussion of prevailing trends, an analysis of the most prominent animation examples, an explanation of creative processes and techniques, and (2) , doing exercises, creating and editing soundtracks for animation.
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FMGSM17303 3 credits
Master Graduation Thesis 3
Module aim
Create skills for information, analysis and interpretation for multimedia information systems development
Module description
Development a computer based systems for innovative Multimedia information systems.
obligatory
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FMIGM23005 9 credits
Technologies of Information Vizualization (with course project)
Module aim
Evaluation of information visualization technologies. Algorithms of visualization – scalar, vector and volumetric. Objects of information visualization. Visualisation of non-regular and linear structures.
Module description
Evaluation of information visualization technologies. Algorithms of visualization – scalar, vector and volumetric. Objects of information visualization. Visualisation of non-regular and linear structures. Visualization of hierarchies. Visualization of networks and graphs. Visualization of multidimensional metadata. Data visualization in data mining and knowledge retrieval. Integrated, interactive graphics of functions and results. Visualization of query spaces. Practical implementation of information visualization.
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FMIGM23007 6 credits
Engineering Document Management
Module aim
The purpose of this course is to cover the management of engineering documentation in computer-aided design systems.
Module description
Role of computer aided design systems in information systems. Review of special CAD systems and their using in practice. Management of CAD documents, CAD standards. CAD data formats in information systems. Integration of CAD systems. CAD standards. Principles of team work in computer aided design systems. 3D building concept modelling, detailing, 2D drawing generation, BOM generation. Electronic document management, management of CAD projects. Workflow in computer aided design systems.
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FMIGM23006 6 credits
Computer-Aided Design Technology (with course project)
Module aim
The aim is to provide students with in-depth knowledge of advanced computer-aided design CAD technologies and their integration with artificial intelligence methods; to teach them how to manage engineering documentation, apply principles of parametric and generative modeling, develop visualization strategies, and analyze complex design challenges. Students will acquire the skills to create, evaluate, and optimize digital models using modern CAD and BIM systems, as well as independently plan the application of emerging visualization technologies.
Module description
The course introduces advanced CAD technologies, parametric and generative modeling, BIM documentation, and the application of artificial intelligence in design. Students systematically prepare a collection of scientific articles reflecting each topic, and at the end of the semester they combine them into a comprehensive course project with conclusions and a summary.
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FMIGM17301 3 credits
Master Graduation Thesis 3
Module aim
Create skills for information, analysis and interpretation for Computer Aided Design systems development.
Module description
Development a computer based systems for innovative Computer Aided Design systems.
Free choice
Free choice
4 Semester
obligatory
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FMGSM17401 30 credits
Master Graduation Thesis 4
Module aim
Ability to assess the developed multimedia information systems and to compare with examples of best practices.
Module description
Analysis of numerical experiments obtained by developed multimedia information systems.
obligatory
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FMIGM17401 30 credits
Master Graduation Thesis 4
Module aim
Ability to assess the developing computer aided design systems and to compare with examples of best practices.
Module description
Analysis of numerical experiments obtained by developed Computer Aided Design systems.
Statistics
| Metric | Value |
|---|---|
| Enrolled students | 13 |
| Enrolled to FT | 13 |
| Min FT grade | 8.96 |