Multimedia Design
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DepartmentFaculty of Fundamental Sciences
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Program code6121BX025
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Field of studyComputer Sciences
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QualificationBachelor of Informatics Sciences
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Duration1
Fun fact
From UX/UI design and AR/VR experiences to game development and interactive multimedia, forward-thinking creators who can bridge human imagination with intelligent systems are already shaping the digital frontier.
In today’s era of artificial intelligence, building a successful career requires more than just skill in design or coding — it demands the ability to collaborate with AI. The future belongs to those who can seamlessly blend creativity, technology, and artificial intelligence.
About
This programme equips you to become a versatile multimedia specialist, ready to create, innovate, and bring ideas to life. Here’s what you can expect:
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Analyze and Innovate: Learn to assess multimedia product needs and transform ideas into engaging concepts.
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Creative Concept Development: Explore the art of storytelling through text, sound, image, and video.
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Technology Mastery: Select and use the right tools to make your multimedia projects shine.
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Hands-On Skills: Gain practical experience in designing multimedia information systems and user-friendly interfaces.
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Deep Technical Knowledge: Understand computer architecture, operating systems, and the foundations of programming.
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Programming Proficiency: Build strong coding skills and the confidence to learn new languages and platforms independently.
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Industry-Ready Graduates: Be prepared to design interactive applications and multimedia solutions across diverse fields.
You’ll not only learn how to create multimedia content but also how to make it interactive, innovative, and tailored to real-world needs.
Main Study Modules
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Human-Computer Interaction
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Computer Game Design
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Artificial Intelligence in Computer Games
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Multimedia Elements Design
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Web Programming
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Multimedia for Mobile Devices
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Visualization and Video Projections
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What will I be able to do?
• Analyze multimedia product needs, create concepts, and apply suitable development technologies
• Digitize, process, and present text, audio, video, and image content
• Create multimedia information systems and design user interfaces
• Understand computer architecture and operating systems
• Develop programming skills and independently learn new technologies
• Build interactive applications across various platforms. -
What are my career opportunities?
Graduates can build careers in:
• Interactive media companies
• Graphic design studios
• Advertising agencies
• Commercial enterprises, education, science, and cultural organizations
Typical roles include:
• Web and multimedia content designer or programmer
• 3D modeler
• Website and interactive TV content creator or editor
• Audio and video engineer
• Online marketing manager
• Multimedia consultant
Study subjects
1 Semester
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FMGSB24502 6 credits
Introduction to Animation
Module aim
This course provides students with the opportunity to acquire and implement an understanding of the key processes through the practical experience of animation and the post-production processes.
Module description
This course aims to provide students with the opportunity to acquire and apply an understanding of the key principles and production methodologies involved in creating small-scale creative projects, specifically in the context of animation.
Students must attend at least 60% of the time scheduled theoretical lectures. Students must attend at least 80% of the time scheduled practical lectures. Students must attend at least 80% of the scheduled laboratory work time. -
FMGSB16307 6 credits
Web Programming (with course project)
Module aim
Students will have knowledge and comprehesision concerning main web design and development principles, essential elements of programming technologies
Module description
This course deals with essential internet technology components: markup languages, style sheets, DOM script programming and content management systems.
Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times.
Students must attend at least 80% of the time scheduled laboratory work. -
FMGSB23101 6 credits
Media Production
Module aim
This course will provide students with such knowledge:
1) Terminology and definitions used in audiovisualy industry;
2) Screenwriting for short films: structure & dramaturgy; Industry standart script formatting;
3) Audio and video equipment – theoretical knowledge ant practical skills;
4) Video editing – basics of using Adobe Premiere software;
5) Film crew: Roles and responsibilities;
6) Various media forms (advertising, music video clips, etc.) and their application.Module description
“Media production” provides students with a general knowledge on audiovisual arts industry. Module introduces all stages of film production – development, production, editing and postproduction. Students gain theoretical and practical
knowledge on using audio and video equipment, develop practical video editing, scriptwriting skills.
Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times. -
FMGSB19702 6 credits
Video Technologies (with course project)
Module aim
Having finished the course the students will have knowledge of:
1. Selection and evaluation of suitable technologies and methods for video processing;
2. Structuring, importing, and usage of external vector data for video content creation;
3. Creation of motion graphics and its management in video content using expressions and expressions controls;
4. Writing scripts of creation and management of video project and its elements.Module description
Video technologies course combines the most important aspects of modern video creation, processing and evaluation in post-production – creation of graphic elements, video effects and motion graphics, their compositing, integration and management in video content or their composition. During the course students are taught to create video supplemented with fictitious elements or video effects, where creation of graphic content, motion graphics and their management processes are automated by expressions, expressions controls and scripts using Adobe After Effects.
Students must attend at least 80% of the time scheduled practical lectures.
Students must attend at least 80% of the time scheduled laboratory work.
2 Semester
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FMGSB24202 6 credits
Geometrical Modelling
Module aim
After completing the learning process, the students will be able to use create organic and precise 3D models. Students will understand the structure of 3D objects and will be able to apply universal and typical geometrical modeling methods, including polygonal and spline curve-based methods, to create them. Students will also be able to texture and visualize created 3D objects and prepare them for work in other applications.
Module description
During the course, students will be introduced to the classification and types of 3D models, their modeling methods, the creation of virtual materials and UV maps, and visualization of 3D models. Upon completion of the learning process, students will be able to model precise solid objects and organic surface objects by using AutoCAD and Blender software. Students will also be able to texture and visualize the created models. Will be able to choose the right type of model to solve a specific modeling task, prepare the created models for work in other applications.
Students must attend at least 70% of the time scheduled practical lectures. -
FMGSB24401 6 credits
Design of Multimedia Elements
Module aim
Be able to apply the principles of multimedia design, to select right elements of artistic expression, to create aesthetically, expressive and evocative computer visualization.
Module description
This course introduces with multimedia design elements, promotional products design features, their aesthetic, expression and the importance of conveying and expressiveness of information. The presentation of multimedia design elements for the specifics of using graphical means of expression and compositional principles. Analyzing visual design and development cycle of the imaged object. Taught create abstracted image of the object, to create the specific environment.
Introduced in style design, taught to create a representative multi-media product design. Taught to choose and combine font style, proportions, composing. -
FMGSB16610 6 credits
Image Analysis Fundamentals (with course project)
Module aim
To introduce the main methods of digital image processing, with main algorithms and their practical realization. To gain skills to work with the commercial image processing program and to learn its advanced possibilities.
Module description
Digital image fundamentals. Human visual perception. Image enhancement in the spatial domain. Image enhancement in the
frequency domain. Image noise in image processing. Color image processing. Image restoration. Image segmentation.
Morphological image processing. Binary image feature extraction and analysis.
Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times.
Students must attend at least 80% of the time scheduled laboratory work.
Statistics
| Metric | Value |
|---|---|
| Enrolled students | 6 |
| Enrolled to FT | 0 |