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Multimedia Design

Tuition-based studies Supplementary Studies Studies in Lithuanian
  • International Students
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    • Study Programmes
      • Undergraduate Studies
      • Graduate Studies
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    • Admission Requirements
    • How To Apply?
    • Scholarships
    • Tuition and Other Fees
    • Country Specific Requirements
    • Legalization Procedure
    • Other Requirements
    • Transfer studies
    • Recognition of Foreign Qualifications
  • Exchange Students
    • Semester / Year Exchange Studies
    • Short-Term Exchange Studies (BIPs)
    • Exchange Traineeships
  • Accommodation
  • Immigration regulations
  • Useful Information
Full-time studies
  • Full-time studies
Full-time studies
  • Department
    Faculty of Fundamental Sciences
  • Program code
    6121BX025
  • Field of study
    Computer Sciences
  • Qualification
    Bachelor of Informatics Sciences
  • Duration
    1

Fun fact

From UX/UI design and AR/VR experiences to game development and interactive multimedia, forward-thinking creators who can bridge human imagination with intelligent systems are already shaping the digital frontier.

In today’s era of artificial intelligence, building a successful career requires more than just skill in design or coding — it demands the ability to collaborate with AI. The future belongs to those who can seamlessly blend creativity, technology, and artificial intelligence.

About

This programme equips you to become a versatile multimedia specialist, ready to create, innovate, and bring ideas to life. Here’s what you can expect: 

  • Analyze and Innovate: Learn to assess multimedia product needs and transform ideas into engaging concepts. 

  • Creative Concept Development: Explore the art of storytelling through text, sound, image, and video. 

  • Technology Mastery: Select and use the right tools to make your multimedia projects shine. 

  • Hands-On Skills: Gain practical experience in designing multimedia information systems and user-friendly interfaces. 

  • Deep Technical Knowledge: Understand computer architecture, operating systems, and the foundations of programming. 

  • Programming Proficiency: Build strong coding skills and the confidence to learn new languages and platforms independently. 

  • Industry-Ready Graduates: Be prepared to design interactive applications and multimedia solutions across diverse fields. 

You’ll not only learn how to create multimedia content but also how to make it interactive, innovative, and tailored to real-world needs. 

 

Main Study Modules  

  • Human-Computer Interaction 

  • Computer Game Design 

  • Artificial Intelligence in Computer Games 

  • Multimedia Elements Design  

  • Web Programming 

  • Multimedia for Mobile Devices 

  • Visualization and Video Projections 

"What I enjoyed most was the practical side of the programme. Courses like multimedia element design and computer game development allowed us to apply theory directly by creating our own projects. It gave me real insight into how everything works in practice."
Graduate
  • What will I be able to do?

    • Analyze multimedia product needs, create concepts, and apply suitable development technologies
    • Digitize, process, and present text, audio, video, and image content
    • Create multimedia information systems and design user interfaces
    • Understand computer architecture and operating systems
    • Develop programming skills and independently learn new technologies
    • Build interactive applications across various platforms.

  • What are my career opportunities?

    Graduates can build careers in:
    • Interactive media companies
    • Graphic design studios
    • Advertising agencies
    • Commercial enterprises, education, science, and cultural organizations
    Typical roles include:
    • Web and multimedia content designer or programmer
    • 3D modeler
    • Website and interactive TV content creator or editor
    • Audio and video engineer
    • Online marketing manager
    • Multimedia consultant

Study subjects

1 - 2 Semesters
  • 1 - 2 Semesters
1 - 2 Semesters

1 Semester

obligatory
  • FMGSB24502 6 credits

    Introduction to Animation

    Module aim

    This course provides students with the opportunity to acquire and implement an understanding of the key processes through the practical experience of animation and the post-production processes.

    Module description

    This course aims to provide students with the opportunity to acquire and apply an understanding of the key principles and production methodologies involved in creating small-scale creative projects, specifically in the context of animation.
    Students must attend at least 60% of the time scheduled theoretical lectures. Students must attend at least 80% of the time scheduled practical lectures. Students must attend at least 80% of the scheduled laboratory work time.

  • FMGSB16307 6 credits

    Web Programming (with course project)

    Module aim

    Students will have knowledge and comprehesision concerning main web design and development principles, essential elements of programming technologies

    Module description

    This course deals with essential internet technology components: markup languages, style sheets, DOM script programming and content management systems.
    Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times.
    Students must attend at least 80% of the time scheduled laboratory work.

  • FMGSB23101 6 credits

    Media Production

    Module aim

    This course will provide students with such knowledge:
    1) Terminology and definitions used in audiovisualy industry;
    2) Screenwriting for short films: structure & dramaturgy; Industry standart script formatting;
    3) Audio and video equipment – theoretical knowledge ant practical skills;
    4) Video editing – basics of using Adobe Premiere software;
    5) Film crew: Roles and responsibilities;
    6) Various media forms (advertising, music video clips, etc.) and their application.

    Module description

    “Media production” provides students with a general knowledge on audiovisual arts industry. Module introduces all stages of film production – development, production, editing and postproduction. Students gain theoretical and practical
    knowledge on using audio and video equipment, develop practical video editing, scriptwriting skills.
    Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times.

  • FMGSB19702 6 credits

    Video Technologies (with course project)

    Module aim

    Having finished the course the students will have knowledge of:
    1. Selection and evaluation of suitable technologies and methods for video processing;
    2. Structuring, importing, and usage of external vector data for video content creation;
    3. Creation of motion graphics and its management in video content using expressions and expressions controls;
    4. Writing scripts of creation and management of video project and its elements.

    Module description

    Video technologies course combines the most important aspects of modern video creation, processing and evaluation in post-production – creation of graphic elements, video effects and motion graphics, their compositing, integration and management in video content or their composition. During the course students are taught to create video supplemented with fictitious elements or video effects, where creation of graphic content, motion graphics and their management processes are automated by expressions, expressions controls and scripts using Adobe After Effects.
    Students must attend at least 80% of the time scheduled practical lectures.
    Students must attend at least 80% of the time scheduled laboratory work.

2 Semester

obligatory
  • FMGSB24202 6 credits

    Geometrical Modelling

    Module aim

    After completing the learning process, the students will be able to use create organic and precise 3D models. Students will understand the structure of 3D objects and will be able to apply universal and typical geometrical modeling methods, including polygonal and spline curve-based methods, to create them. Students will also be able to texture and visualize created 3D objects and prepare them for work in other applications.

    Module description

    During the course, students will be introduced to the classification and types of 3D models, their modeling methods, the creation of virtual materials and UV maps, and visualization of 3D models. Upon completion of the learning process, students will be able to model precise solid objects and organic surface objects by using AutoCAD and Blender software. Students will also be able to texture and visualize the created models. Will be able to choose the right type of model to solve a specific modeling task, prepare the created models for work in other applications.
    Students must attend at least 70% of the time scheduled practical lectures.

  • FMGSB24401 6 credits

    Design of Multimedia Elements

    Module aim

    Be able to apply the principles of multimedia design, to select right elements of artistic expression, to create aesthetically, expressive and evocative computer visualization.

    Module description

    This course introduces with multimedia design elements, promotional products design features, their aesthetic, expression and the importance of conveying and expressiveness of information. The presentation of multimedia design elements for the specifics of using graphical means of expression and compositional principles. Analyzing visual design and development cycle of the imaged object. Taught create abstracted image of the object, to create the specific environment.
    Introduced in style design, taught to create a representative multi-media product design. Taught to choose and combine font style, proportions, composing.

  • FMGSB16610 6 credits

    Image Analysis Fundamentals (with course project)

    Module aim

    To introduce the main methods of digital image processing, with main algorithms and their practical realization. To gain skills to work with the commercial image processing program and to learn its advanced possibilities.

    Module description

    Digital image fundamentals. Human visual perception. Image enhancement in the spatial domain. Image enhancement in the
    frequency domain. Image noise in image processing. Color image processing. Image restoration. Image segmentation.
    Morphological image processing. Binary image feature extraction and analysis.
    Students must attend at least 80% of the time scheduled practical lectures and at least half of the lectures at the scheduled times.
    Students must attend at least 80% of the time scheduled laboratory work.

Statistics

Metric Value
Enrolled students 6
Enrolled to FT 0

Further study options

Engineering of Artificial Intelligence

Management of Artificial Intelligence Solutions

Data Science and Statistics

Information and Information Technologies Security

Information Electronics Systems

Information Systems Software Engineering

Communication of Innovation and Technology

Engineering Economics and Management

Cyber Security Management (MBA)

Computer Engineering

Digital Graphics and Animation

Master of Business Administration

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