Meeting with EBSCO Platform Representatives in the Library

February 11, 2026
On February 11, Anna Abramowska and Renata Włodarczyk, representatives of the EBSCO database platform, visited the VILNIUS TECH Library.
During the visit, the latest updates of EBSCO databases and services, training opportunities, and new possibilities for collaboration were discussed.
EBSCO is one of the world’s largest online database platforms designed for scientific research, studies, and academic information. The database package includes electronic books and full-text articles, conference papers, reviews, and theses covering many scientific fields.
Searches can be performed across all databases at once or in each database individually. EBSCO e-books can be downloaded to your computer or mobile device and read offline.
Members of the VILNIUS TECH community have access to the following subscribed EBSCO resources:
eBook Academic Collection – more than 260,000 e-books across various scientific fields
Academic Search Ultimate – more than 15,000 peer-reviewed journals in various scientific fields. List of journals >>>
Applied Science and Technology Source (via EBSCO)
 – over 1,500 full-text journals and other publications on computing and related topics.
Business Source Ultimate – over 8,000 peer-reviewed journals on business, management, economics and related topics. Articles, reviews, studies, reports and books on business topics. List of journals >>>
eBook Open Access Collection – open access ebooks in various fields of science from academic publishers
ERIC – articles, research, conference reports, theses and dissertations in the fields of education and pedagogy. List of journals >>>
Health Source: Nursing/Academic Edition – medical and related scientific journals. List of journals >>>
Health Source – Consumer Edition – popular health and medical journal. List of journals >>>
MasterFILE Premier – directories, magazines and periodicals from all around the world. List of publications >>>
MEDLINE – bibliographic information on medical topics
Newspaper Source – articles from various world newspapers, transcriptions of radio and TV shows. List of publications list >>>
OnArchitecture (EBSCO) – Online library of original architecture and design-related videos. The collection features video interviews with influential contemporary architects from around the world, who talk about their work, design processes. Video content is enriched with relevant information about the buildings and installations that are showcased, such as technical specifications, project briefs and corporate profiles.
Open Dissertations – dissertations and master’s theses in various fields of science from more than 250 world universities
GeoRef with Full Text (EBSCO) (until 2026 03 16) – more than 3,800,000 records including bibliographic data from over 3,500 journals, as well as books, maps, reports, conference papers, theses, and dissertations covering geology and geophysics
Inspec with Full Text (EBSCO) (until 2026 03 16) – more than 1,500 full‑text scientific journals covering engineering, electrical and electronic engineering, computer science and IT, mechanics and manufacturing, physics, astronomy, and astrophysics. List of available journals >>>
Mathematics Source (EBSCO) (until 2026 03 16) – more than 800 full‑text journals covering algebra, differential calculus, mathematical analysis, trigonometry, logic, probability theory, and information theory
Petroleum Source (EBSCO) (until 2026 03 16) – access to full‑text journals and documents covering the petroleum industry and related fields: 236 company profiles, 152 industry reports, 66 SWOT analyses
EBSCO mobile App (Apple ir Android)
Access is available from VILNIUS TECH computer network or via VPN. As a security measure, two-factor authentication is additionally required (i.e. verification from mobile device app or by call).

Related news

When ideas become virtual worlds: the synergy of creativity and technology at the BLON festival
When ideas become virtual worlds: the synergy of creativity and technology at the BLON festival
This year at the festival, lecturers and students from the Department of Graphical Systems represented the university with an interactive exhibition titled "VILNIUS TECH: Synergy of Creativity and Technology." Additionally, Bachelor's students in Multimedia and Computer Design and Master's students in Digital Animation Technologies presented their work to visitors and creative industry professionals. Some of them even became speakers in the official BLON educational programme. "In the Multimedia and Computer Design study programme, we follow a simple principle: students' practical assignments must be created not just for grading, but in a way that allows them to be showcased publicly. At the BLON Festival, students present their projects to a real audience, answer questions from visitors and industry professionals, and receive direct feedback. This develops not only their professional skills but also their communication abilities, helping them integrate into the industry more smoothly. For the industry, meanwhile, it is an opportunity to evaluate the students' practical abilities and determine if their skills align with company needs," says Assoc. Prof. Dr. R. Semėnas, Technical Artist and Vice-Dean for Alumni and Partnerships at the VILNIUS TECH Faculty of Fundamental Sciences. Technologies Could Not Only Be Seen but Also Experienced Running for four days at the Klaipėda Culture Factory, the VILNIUS TECH interactive exhibition became a space where visitors could not only see the works created by students but also try out modern creative technologies themselves. Virtual reality, video mapping, 3D graphics, and interactive projects provided a closer look at how technology is used in creating animation, video games, and virtual reality content. The exhibition featured course projects and final theses by Bachelor's students in Multimedia and Computer Design and Master's students in Digital Animation Technologies. To showcase them, virtual reality workstations were set up using Meta Quest headsets, a video mapping system, and other technical equipment dedicated to creative projects. This allowed visitors not only to observe the final results but also to gain a better understanding of the technological side of creating these projects.   Students: Not Just Festival Participants, but Also Speakers One of the most important highlights of VILNIUS TECH's participation in the BLON Festival was the students' involvement in its official programme. Elžbieta Poliakova spoke about the possibilities of stylized lighting in CGI animation; Sabina Mamedova presented the application of woodcut-style animation in a VR 360 project; Jovilė Gečaitė examined the rotoscoping method in animation; and Anastasija Aušra Simaškaitė shared her experience in applying hybrid animation techniques. The educational programme was also enriched by presentations from VILNIUS TECH lecturers and specialists: Dr. Tomas Mitkus presented the map of the Lithuanian animation industry in 2026 and examined the role of generative AI in European animation, while Assoc. Prof. Dr. Rokas Semėnas spoke about the training of technical artists at VILNIUS TECH.   Creative Technologies: From Study Projects to Professional Careers Participation in BLON also reveals the broader direction of training technical artists: when animation, sound, graphics, and interactive content merge into a single project, a creator can no longer rely on knowledge from just one field. Alongside artistic and creative skills, technological proficiency—the ability to understand the project's platform and technical limitations—is becoming increasingly important. Soft skills, especially the ability to present one's work to different audiences, are equally crucial. "During the event, students have to briefly pitch their work multiple times and communicate clearly with various people who ask different questions and have different communication styles. This process significantly contributes to the development of students' soft skills and a smoother transition into the industry," emphasizes R. Semėnas. The VILNIUS TECH exhibition was visited by over 400 people, including schoolchildren, their parents, teachers, lecturers, and professionals from the Lithuanian and international animation and gaming industries. Conversations went beyond just presenting study programmes: visitors were interested in the VILNIUS TECH students' projects, their creation process, the technologies used, and professional opportunities in the animation and video game sectors.
More